SoloBRIDGE™ Rules
SoloBRIDGE™ is a trademark of Academy of Intellectual Games (AoIG)
SoloBRIDGE™ overview.
The object of the game is to
score as much points as possible.
You can choose between 3 or 4 players per table setup.
A 52-card deck is distributed randomly between West, North, East, and South, 13 cards in each direction.
The dummy’s cards, always at the North side of the table, are placed face up.
The other 3 players (West, East, and South) will not see each other’s cards. They will go through the bidding process to determine the declarer, who will play the final contract.
The declarer will always sit on the South seat, switching if necessary with the player who had occupied it during the bidding.
After the bidding is over, 2 temporary partnerships will form: declarer-dummy against East-West.
The declarer, at his turn, will play one card from his own hand and call cards from the dummy at dummy’s turn to play.
East and West will each play one card to the trick from their own hands.
Each deal has 13 tricks. Only the number for tricks won by declarer-dummy or East-West partnership matters for the calculation of the result; the size/value of the cards played to the trick and who exactly won a trick for partnership DOES NOT.
Bidding in SoloBRIDGE™.
The dummy does not participate in a bidding process; s/he will become a partner to the highest bidder.
East will always start the bidding by choosing one of 35 (7 levels x 5 denominations) available contracts or by PASSing.
The lowest possible contract is 1♣ and the highest contract is 7 NT.
The next player can either make a higher bid or PASS.
A player has an option to DOUBLE the last non-PASS bid.
If DOUBLE was the last non-passed bid, the bidder of
doubled contract has an option to ReDOUBLE.
The contract becomes final, when follow by 2 PASSes.
The hand is re-shuffled if all 3 players choose to PASS at their first opportunity to bid.
To Play SoloBRIDGE™.
West will always make an opening lead, selecting any card of her/his choice from her/his hand.
The players from each direction, going clockwise, should contribute 1 card to the trick.
The players must follow a suit, or play any card from their hands, if they do not have any more cards in a suit lead. [single/plural pronoun issue]
The highest card in a suit lead or highest trump will win the trick.
The player who wins the trick will be on the lead for the next one.
The declarer will decide which cards to play from his/her own hand and dummy.
Dummy options in SoloBRIDGE™.
Unlike standard Contract Bridge, in SoloBRIDGE™, after the bidding is over, the dummy does not automatically become a partner to the declarer. The dummy has an option to make the declarer an offer to be partners [her/his partner], which the declarer must accept. When playing with a computer partner, a human has the right to decide which will play the hand as the declarer.
(When both declarer and dummy are Humans, the declarer will decide who will play the hand).
However, a player who sits North can attach one, two, or BOTH of the following conditions to her/ his offer:
- First, to see South’s hand before making a decision;
- Second, to play the deal himself, instead of South.
South has the right to refuse any CONDITIONAL offer; and receive North’s points as well.
After making conditional an offer South can NOT go back to the unconditional offer.
Scoring in SoloBRIDGE™.
As the result of ANY bridge deal, some players will always win points and some will always lose points. The total number of points distributed to the players as a result of a single bridge deal is always ZERO.
SoloBRIDGE™ scoring most closely follows the Chicago-style bridge scoring. The main difference is that the declarer will get the double points, plus or minus, if the dummy will opt to stay out of the current deal.
Also, the vulnerability is assigned based on the rules of Rubber Bridge (the game where it was invented and used, for the last time, in a “natural way”). The declarer becomes vulnerable for the duration of the current round when s/he has already bid and made a Game or Slam. A round usually consists of 4 deals or hands (a 3-deal round is used in a single table format of 3 players and, occasionally, in a SoloBRIDGE™ tournament set-up).
When North (dummy) joins the declarer (South) in sharing the points for contract (plus or minus), the dummy always will “take” declarer’s vulnerability.
SoloBRIDGE™ tournament set-up.
SoloBRIDGE™ offers tremendous advantages for small bridge clubs, since it can accommodate any number of Duplicate Bridge players, starting with 6. (Just to compare, the current ACBL regulations set the minimum number of players for Duplicate Bridge to 10, i.e. 5 pairs. After that, any odd number, like 11, 13, 15, etc. will land in “no-man zone.”) The SoloBRIDGE™ format allows simultaneous accommodation of any number of players greater that five, including odd numbers. For example, 11 players will start in a 3-table set-up: 4-4-3; 13 in 4 tables: 4-3-3-3; 15 in 4 tables: 4-4-4-3 (recommended); or, in 5 tables: 3-3-3-3-3 (alternative). Complete rules of a SoloBRIDGE tournament organization are available for distribution from AoIG.
SoloBRIDGE™ Tips and Strategies.
The most significant advantage of SoloBRIDGE™ is that it has all the properties of standard Contract Bridge as created by Vanderbilt. In other words, all techniques for declarer and defensive play developed by previous generations of bridge players will apply.
Also on a plus side, SoloBRIDGE™ DOES NOT REQUIRE any of the complex bidding systems, which are in a common use today, especially in the expert circuits. (Today, use of such systems is one of the main reasons why the general public withdraws from Contract Bridge tournament activity.)
In SoloBRIDGE™, without any further restrictions, only natural bidding will make sense in most cases. Only a few most basic forms of “artificial” bidding may surface, such as lead-directing opening/overcall or Lightener double.
In addition to the following helpful basic information, Serge Bondar has compiled an eight-page booklet of easily understood guidelines for assisting complete beginners in playing their first SoloBRIDGE™ games.
(A SoloBRIDGE™ for Beginners booklet is available for distribution from AoIG).
Help display contest:
Rubber Bridge
Scoring Table
(revised by international committee in 1993) |
| Tricks bid for and made count toward game: |
| |
|
Not Doubled |
Doubled |
Redoubled |
| Each trick over 6 (Book): |
♣ Clubs |
20 |
40 |
80 |
| |
♦ Diamonds |
20 |
40 |
80 |
| |
|
| |
♥ Hearts |
30 |
60 |
120 |
| |
♠ Spades |
30 |
60 |
120 |
| |
|
| |
No trump (1st trick) |
40 |
80 |
160 |
| |
Each add’nl trick |
30 |
60 |
120 |
These points are score below the line.
Trick over 6 made but NOT bid for (tricks over your contract) do not count toward game:
| |
Not Vulnerable |
Vulnerable |
| Undoubled, each |
Trick value |
Trick value |
| Doubled, each |
100 |
200 |
| Redoubled, each |
200 |
400 |
| First side to score 100 points in trick-score wins game. |
| Having win the game, a side is vulnerable. |
|
| First side to win two games wins the rubber. |
|
| For winning the rubber, if opponents have NO game |
700 |
| For winning the rubber, if opponents have game |
500 |
| If rubber is unfinished, for winning game |
300 |
| If game is unfinished, for having a part-score |
50 |
| Premium |
| |
Not Vulnerable |
Vulnerable |
| For bidding and making Small Slam(12 tricks) |
500 |
700 |
| For bidding and making Grand Slam(13 tricks) |
1000 |
1500 |
| For holding four trump honors in one hand |
100 |
100 |
| For holding five trump honors in one hand |
150 |
150 |
| For holding four Aces in one hand at No Trump |
150 |
150 |
| For making any DOUBLED contract |
50 |
50 |
| For making any REDOUBLED contract |
100 |
100 |
| Penalties |
| If declarer fails to make his contract, opponents score: |
| |
Not Vulnerable |
Vulnerable |
| |
Not Doubled |
Doubled |
Redoubled |
Not Doubled |
Doubled |
Redoubled |
| 1 Down |
50 |
100 |
200 |
100 |
200 |
400 |
| 2 Down |
100 |
300 |
600 |
200 |
500 |
1000 |
| 3 Down |
150 |
500 |
1000 |
100 |
300 |
600 |
Add for each additional trick |
|
|
|
| Down |
50 |
300 |
600 |
100 |
300 |
600 |
| Those points are scored above the line |
|
|
|
| Chicago style and duplicate scoring bonuses (Premiums) |
| |
Not Vulnerable |
Vulnerable |
| For bidding and making contract below the game |
50 |
50 |
| Bidding and Making a game |
300 |
500 |
| Bidding and Making a small SLAM (12 tricks) |
800 |
1250 |
| Bidding and Making a Grand SLAM (13 tricks) |
1300 |
2000 |
The numbers above reflect the combine bonus per hand. Thus, when you make Non-Vulnerable 7NT, the 1300 figure already include the game and small slam bonus. When doubled (or redoubled) contracts are made, tricks over book will be multiplied by 2 (or 4) and counted toward the GAME but not SLAM making.
Most commonly used bridge terminology
Table set-up: the instructions for initial starting position and rotation of bridge players during the duration of one session
Bidding: a process of determination of the declarer of the final contract
There are ONLY 15 words could be legally used by players during the bidding stage:
7 contract levels: 1, 2, 3, 4, 5, 6, 7 followed by
3 Contract denominations: Clubs, Diamonds, Hearts, Spades, or NO Trump
PASS: the player’s decision to became a defender
DOUBLE: when followed by 2 Passes, will double the rewards for making the contract and penalty for not-making it
Re-DOUBLE: same as double, only will quadruple the rewards and penalties
Types of bridge CONTRACTS
Contract: the final bid; more specifically, the trump suit (or no trump) and the number of tricks required.
Part score: any contract below the game level.
Game: a trick score of 100 or more, which can be made by a bid of at least 3 NT, 4 ♥, 4 ♠, 5 ♣ or 5 ♦.
Slam: any six-bid; or in general, any six- or seven-bid.
Grand slam: any seven-bid; a contract to win all 13 tricks.
back to SoloBridge™ overview
Summary of features and modifications
SoloBRIDGE™ scoring is based on the Chicago-style bridge scoring system where each player has his/her individual score.
Modifications:
-
Each table can accommodate 3 or 4 players (exception: 5 players will sit at one table only at the 5-player game).
- There are always only 3 active players at each table during the bidding stage who have their 13 cards dealt face DOWN.
- At the dummy seat, always located at the North direction of the table, 13 cards will be dealt face UP.
- 3 active players will be engaged in a bidding process to determine which one has the right to declare a final contract, using the dummy cards as his/her partner.
- The dummy seat (always North direction) can accommodate 1 optional player (with the exception of a 5-player field when 2 optional players will be seated North).
Opposite from standard Bridge where all players are active during the bidding and one will become “dummy” after the bidding is over, in SoloBRIDGE™, players at the North seat are “dummy” during the bidding phase and became “active” after the bidding is over. They each have an option to see the declarer hand and choose whether or not they want to join the current deal on the declarer side. That is why they are called optional players.
If an optional player decides to join declarer in a final contract – the plus or minus points will be shared between two players. Now the declarer in his/her turn can choose between 3 options:
- to play contract by her/himself;
- exchange seats with the optional player and let her/him play;
- invite an optional player to play together in consulting mode from the South seat (the last option may be prohibited in some tournaments).
- The plus and minus points are awarded as in standard Chicago-style scoring; however if the optional player refuses to join the declarer, then the declarer will receive the “double” points.
- The movement of the players is pre-determined and depends only on the number of players in a particular section.
- Vulnerability is assigned based on the rules of Rubber Bridge (the game where it was invented and used, for the last time, in a “natural way”).The declarer becomes vulnerable for the duration of the current round when s/he has already bid and made a Game or Slam. A round usually consists of 4 deals or hands (a 3-deal round is used in a single table format of 3 players and, occasionally, in a SoloBRIDGE™ tournament set-up).
The rules of SoloBRIDGE™ listed above will stay the same for all types of tournaments from Club to World championships. However, the method of card distribution to each table may vary from club to club and from tournament to tournament, depending on available resources. The fairest barometer format is described below:
- all tables play the boards in the same sequence;
- cards are dealt by a computer-controlled device at each table, or pre-sorted cards distributed to the table in special envelopes (or old style duplicate boards);
- scoring is done in IMPs form based on computer pre-calculated datum for each deal (such datum is easily obtained by four computer programs playing SoloBRIDGE™ against each other);
- after a 3- or 4-board session, players will be moved to Tables 1 thru N, according to their standings. For more information, see the “Summary of Multi-Table Setup.”
Advantages of SoloBRIDGE™ for the 3rd Millennium:
- Elimination of the need for a complex bidding system to obtain superior results;
- Simplicity of administering to any number of players, starting with 3;
- Empowering of dummy role;
- Theoretically, the fairest way to defined the winner:
- Everybody competes against players who hold the same cards
- The tournament set-up incorporates one of the most popular movements for individuals, the SWISS movement (almost 95% of Chess tournaments are using a similar movement)
- Finally, the datum is determine by an “objective” computer program which eliminates disproportional big swings;
- And most important, SoloBRIDGE™, in conjunction with the new method of card distribution, provides the most cheating-proof foundation for serious prize money tournaments.